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- on mouseDown
- global soundflg
- set the ink of sprite 13 to 4
- updateStage()
- repeat while the stillDown
- nothing()
- end repeat
- set the ink of sprite 13 to 36
- updateStage()
- puppetSprite(11, 0)
- set the movieRate of sprite 20 to 0
- if the colorDepth <= 8 then
- go("S08")
- else
- go("S16")
- end if
- if soundflg = 1 then
- puppetSound("JENN.AIF")
- end if
- end
-